- Kind
- Hold
- In
- Tamriel
- Added by
- Skyrim
- Last changed by
- Unofficial Skyrim Special Edition Patch
Places in Eastmarch (51)
- Abandoned Prison Fort
- Agursul Warlock lair
- Ansilvund Warlock lair
- Bellowing Pit Draugr crypt
- Bonestrewn Crest Dungeon
- Brandy-Mug Farm Settlement
- Broken Limb Camp Giant camp
- Caravan's End Tower Bandit camp
- Cradlecrush Rock Giant camp
- Cragslane Cavern Bandit camp
- Cragwallow Slope Warlock lair
- Cronvangr Hall Animal den
- Darkshade Copse Animal den
- Darkwater Crossing Settlement
- Eldergleam Sanctuary Place
- Fort Amol Fort
- Frostroot Cave Settlement
- Gallows Hall Settlement
- Gallows Rock Bandit camp
- Hillgrund's Tomb Draugr crypt
- Hlaalu Farm Settlement
- Hollyfrost Farm Settlement
- Imperial Military Camp Camp
- Kagrenzel Falmer hive
- Konahl Barrow Draugr crypt
- Kynesgrove Settlement
- Lost Knife Hideout Bandit camp
- Mara's Eye Pond Vampire lair
- Mistwatch Bandit camp
- Mixwater Mill Settlement
- Morvunskar Warlock lair
- Mzulft Dwarven ruin
- Narzak Dwarven ruin
- Narzulbur Settlement
- Refugees' Respite Place
- Refugees' Rest Animal den
- Riverside Shack Player home
- Riverwatch Place
- Shrine of Boethiah Place
- Skuldafn Dragon priest lair
- Snow Side Camp Bandit camp
- Steamcrag Camp Giant camp
- Stony Creek Cave Bandit camp
- The Atronach Doomstone Place
- Traitor's Post Bandit camp
- Uttering Hills Camp Bandit camp
- White Frigid Cave Draugr crypt
- Windhelm City
- Winter War Bandit camp
- Witchmist Grove Hagraven nest
- Yngol Barrow Draugr crypt
What's here
Player homes
- Gallows Hall Not for sale in base GTS. Kill the necromancer Antioch at the end of his trail (the Scourg Barrow quest, deep in the Dragontail Mountains) and take the Gallows Hall key from his body. The locked door opens with that key; once inside you are shut in until you finish Dreams of the Dead, and finishing it makes the hall your home.
- Ravenscorn Spire Not bought: a necromancers' tower that becomes your lair, from Skyrim - Undeath. The spire is yours from the start of the game and never resets. It starts as a bare ruin with a plain double bed, a wardrobe, a cooking pot and an enchanting table. In the quest In their Footsteps you follow the trail of an ambushed Vigil of Stendarr caravan to the spire, and necromancers and skeletons hold it while that part of the quest runs; they are gone once it ends. Inside are three necromancers and two weak skeletons; the tower counts you as at least level 24, so each necromancer can be any of the ordinary ranks up to about level 21 (stronger ranks join only once you reach their level). Two more necromancers and two skeletons wait by the side door outside, picked to match your own level. Later in the Undeath story, once you finish the Black Book Whispers of the Veil, a courier brings you a message from the Broker; reading it opens his shack near Desolate Crypt in Falkreath Hold and marks it on your map. He sells four refits for the spire (Hall, Quarters, Library and Laboratory), each worth 1,750 gold, and like any merchant he charges more than that: up to four times as much with low Speech, about twice with high Speech, before perks. Each one changes its room the moment you buy it: chairs, cupboards and a cooking pot in the Hall; a noble double bed, wardrobes and chests in the Quarters; bookcases and drawers in the Library; alchemy and enchanting tables in the Laboratory, which also holds the circle for the lich ritual.
- Riverside Shack Not bought: you claim it in Rest in Pieces. A black sabre cat prowls round an abandoned riverside shack in Eastmarch, and fighting it starts the quest. Kill it, search the shack and read the dead owner's letter, then either take the letter to his friend Roglin or burn it and keep the place. Either way Tooth & Nail starts, and you rebuild the shack yourself with tools found nearby and supplies you buy at Mixwater Mill, a little way upriver, from Gilfre.
Quests that start here
If You Can't Take the Heat The Blood MatronQuests that take you here
Bounty Hunter (Eastmarch)From base GTS 118's own records: the winning copy of EastmarchHoldLocation (unofficial skyrim special edition patch.esp). People: where the game places them as a game starts; they walk about.