- Kind
- Fort
- Level
- 15 to 60: it follows yours within that
- Resets?
- Yes: after 10 days away, or 30 days once cleared
- Added by
- Skyrim
Enemies here
82 enemy types: 79 people, 1 undead, 1 creature, 1 animal. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Apprentice Fire Mage (10), Fire Mage (10), Fire Mage Adept (10), Fire Wizard (10), Pyromancer (10), Wizard (9), Apprentice Ice Mage (8), Apprentice Storm Mage (8), Arch Cryomancer (8), Arch Electromancer (8), Arch Pyromancer (8), Cryomancer (8).
And 11 more
Electromancer (8), Ice Mage (8), Ice Mage Adept (8), Ice Wizard (8), Novice Fire Mage (8), Novice Ice Mage (8), Novice Storm Mage (8), Storm Mage (8), Storm Mage Adept (8), Storm Wizard (8), Rat (2).
Can come later: these start switched off, until a quest or an event brings them: Imperial Soldier, Imperial Battlemage, Imperial Scout, Stormcloak Soldier, Forsworn Looter, Imperial Champion, Bandit, Bandit Scout, Imperial Archer, Outlaw Scout, Outlaw Archer, Wizard, Stormcloak Scout, Apprentice Ice Mage, Stormcloak Mage, Highwayman Scout, Thug Scout, Fire Mage, Forsworn, Imperial Captain, Imperial Officer, Stormcloak Champion, Stormcloak Mercenary, Stormcloak Rogue, Apprentice Fire Mage, Imperial Wizard, Stormcloak Archer, Bandit Berserker, Bandit Monk, Highwayman Berserker, Highwayman Monk, Marauder Berserker, Marauder Monk, Marauder Nightblade, Marauder Scout, Outlaw Berserker, Outlaw Monk, Pillager Berserker, Pillager Monk, Pillager Nightblade, Pillager Scout, Plunderer Berserker, Plunderer Monk, Plunderer Nightblade, Plunderer Scout, Thug Berserker, Thug Monk, Plunderer Champion, Apprentice Storm Mage, Conjurer, Conjurer Adept, Draugr Wight, Falmer Nightprowler, Highwayman Archer, Imperial Mage, Penitus Oculatus Agent, Stormcloak Elite Archer, Stormcloak Farmer, Thug Mage, Bandit Champion, Highwayman Champion, Marauder Champion, Outlaw Champion, Thug Champion.
What's here
Shrines
Skill books
- Catalogue of Armor Enchantments Skill book: Enchanting
- The Wolf Queen, Vol. 2 Skill book: Hand to Hand
Spell tomes
- Spell Tome: Bound Bow Teaches a spell
Forges and anvils: 1 here
Alchemy labs: 1 here
Arcane enchanters: 1 here
Cooking pots and spits: 1 here
Corundum ore veins: 1 here
Quests that take you here
Ambushed (Eastmarch)Lying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
In Jay's changelog
What Jay's changelog for GTS says about it, newest revision first. A later revision can have changed it again; the rest of this page is what base GTS does now.
- V100 Illusion Mages Do It Again: A bunch of pillars near Fort Amol had no collision. Not a great idea to hide behind one of those.
From base GTS 118's own records: the winning copy of FortAmolLocation (Skyrim.esm). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.