- Kind
- Bandit camp
- Level
- At least 7: it follows yours within that
- Resets?
- Yes: after 10 days away, or 30 days once cleared
- Boss
- Bandit Chief
- Added by
- Skyrim Bandit Expansion
Enemies here
91 enemy types: 73 people, 9 animals, 7 daedra, 2 creatures. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Bandit Chief (57), Frostbite Spider (6), Bandit (4), Bear (4), Cave Bear (4), Wolf (4), Frost Troll (2), Ice Wolf (2), Ice Wraith (2), Skeever (2), Snow Bear (2), Spriggan (2).
And 71 more
Troll (2), Wood Wraith (2), Bandit Archer (1), Bandit Battlemage (1), Bandit Berserker (1), Bandit Healer (1), Bandit Mage (1), Bandit Monk (1), Bandit Scout (1), Bandit Sorcerer (1), Bandit Spellsword (1), Highwayman Archer (1), Highwayman Battlemage (1), Highwayman Berserker (1), Highwayman Healer (1), Highwayman Mage (1), Highwayman Monk (1), Highwayman Scout (1), Highwayman Sorcerer (1), Highwayman Spellsword (1), Marauder Agent (1), Marauder Archer (1), Marauder Battlemage (1), Marauder Berserker (1), Marauder Healer (1), Marauder Mage (1), Marauder Monk (1), Marauder Nightblade (1), Marauder Scout (1), Marauder Sorcerer (1), Marauder Spellsword (1), Outlaw Archer (1), Outlaw Battlemage (1), Outlaw Berserker (1), Outlaw Healer (1), Outlaw Mage (1), Outlaw Monk (1), Outlaw Scout (1), Outlaw Sorcerer (1), Outlaw Spellsword (1), Pillager Agent (1), Pillager Archer (1), Pillager Battlemage (1), Pillager Berserker (1), Pillager Healer (1), Pillager Mage (1), Pillager Monk (1), Pillager Nightblade (1), Pillager Scout (1), Pillager Sorcerer (1), Pillager Spellsword (1), Plunderer Agent (1), Plunderer Archer (1), Plunderer Battlemage (1), Plunderer Berserker (1), Plunderer Healer (1), Plunderer Mage (1), Plunderer Monk (1), Plunderer Nightblade (1), Plunderer Scout (1), Plunderer Sorcerer (1), Plunderer Spellsword (1), Thug Archer (1), Thug Battlemage (1), Thug Berserker (1), Thug Healer (1), Thug Mage (1), Thug Monk (1), Thug Scout (1), Thug Sorcerer (1), Thug Spellsword (1).
Can come later: these start switched off, until a quest or an event brings them: Vigil Enforcer, Dremora Caitiff, Dremora Churl, Dremora Kynreeve, Dremora Kynval, Dremora Markynaz, Dremora Valkynaz, Vigilant of Stendarr.
Radiant quests
15 radiant quests can send you here: Bounty: Bandit Boss (Bounties), Azra's Staffs (Dragonborn), Kill the Bandit Leader (Favours), Like a Bad Septim (Less Generic Housecarls), Kill Some Bandits (Missives), Recover From a Hideout (Missives), Harsh Master (Odd jobs), Family Heirloom (The Companions), Retrieval (The Companions), Stealing Plans (The Companions), Striking the Heart (The Companions), Trouble in Skyrim (The Companions), Bounty: Piper (VIGILANT), Left for Dead (Why I Came to Skyrim), The Final Promise (Why I Came to Skyrim).
What's here
Cooking pots and spits: 1 here
Iron ore veins: 1 here
Quicksilver ore veins: 2 here
From base GTS 118's own records: the winning copy of BanditSnowSideLocation (GTS Patches - Food.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.