- Kind
- Draugr crypt
- Level
- 20 to 80: it follows yours within that
- Resets?
- No: once cleared, what you killed and took stays gone
- Boss
- Yngol's Shade
- Added by
- Skyrim
- Last changed by
- Miscellaneous Quests are Favors
Enemies here
9 enemy types: 9 undead. Each links to its strength, resistances and what it carries.
Can come later: these start switched off, until a quest or an event brings them: Draugr Bane, Draugr Deathlord, Draugr Scourge, Draugr Wight, Restless Draugr, Draugr, Draugr Revenant, Hulking Draugr, Savage Draugr.
Radiant quests
18 radiant quests can send you here: In Grabbers' Hands (DAC0DA), The Break of Dawn (Daedric quests), Amulets of Night Power (Dawnguard), Ancient Power (Dawnguard), Rings of Blood Magic (Dawnguard), Azra's Staffs (Dragonborn), Wind and Sand (Dragonborn), Aerin the Man (Follower Dialogue Expansion), Erik the Shield Brother (Follower Dialogue Expansion), Kill The Draugr (Missives), Retrieve From a Ruin (Missives), Fetch Me That Book! (Obscure's College of Winterhold), Fetch me that Book! (The College of Winterhold), Shalidor's Insights (The College of Winterhold), Trouble in Skyrim (The Companions), Bounty: Daedric Relic (VIGILANT), Radiance in the Dead (VIGILANT), Ash and Ancestry (Why I Came to Skyrim).
What's here
Dragon claws
Quests that take you here
Yngol's BarrowLying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Worn Atmora Sword Greatsword
- Helm of Yngol Heavy armour: helmet
- Yngol Barrow Chest Key Key
- Coral Dragon Claw Odds and ends
From base GTS 118's own records: the winning copy of YngolBarrowLocation (Miscellaneous Quests are Favors.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.