- Kind
- Bandit camp
- Level
- At least 6: it follows yours within that
- Resets?
- Yes: after 10 days away, or 30 days once cleared
- Boss
- Bandit Chief
Enemies here
91 enemy types: 77 people, 14 undead. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Bandit Chief (57), Bandit (2), Dragon Priest (2), Bandit Archer (1), Draugr Bane Overlord (1), Draugr Death Overlord (1), Draugr Overlord (1), Draugr Scourge Overlord (1), Draugr Wight Overlord (1), Highwayman Archer (1), Marauder Agent (1), Marauder Archer (1).
And 6 more
Outlaw Archer (1), Pillager Agent (1), Pillager Archer (1), Plunderer Agent (1), Plunderer Archer (1), Thug Archer (1).
Can come later: these start switched off, until a quest or an event brings them: Bandit, Bandit Champion, Highwayman Champion, Marauder Champion, Outlaw Champion, Plunderer Champion, Thug Champion, Bandit Berserker, Bandit Monk, Bandit Scout, Highwayman Berserker, Highwayman Monk, Highwayman Scout, Marauder Berserker, Marauder Monk, Marauder Nightblade, Marauder Scout, Outlaw Berserker, Outlaw Monk, Outlaw Scout, Pillager Berserker, Pillager Monk, Pillager Nightblade, Pillager Scout, Plunderer Berserker, Plunderer Monk, Plunderer Nightblade, Plunderer Scout, Thug Berserker, Thug Monk, Thug Scout, Bandit Archer, Bandit Battlemage, Bandit Healer, Bandit Mage, Bandit Sorcerer, Bandit Spellsword, Draugr, Draugr Bane, Draugr Deathlord, Draugr Revenant, Draugr Scourge, Draugr Wight, Highwayman Archer, Highwayman Battlemage, Highwayman Healer, Highwayman Mage, Highwayman Sorcerer, Highwayman Spellsword, Marauder Agent, Marauder Archer, Marauder Battlemage, Marauder Healer, Marauder Mage, Marauder Sorcerer, Marauder Spellsword, Outlaw Archer, Outlaw Battlemage, Outlaw Healer, Outlaw Mage, Outlaw Sorcerer, Outlaw Spellsword, Pillager Agent, Pillager Archer, Pillager Battlemage, Pillager Healer, Pillager Mage, Pillager Sorcerer, Pillager Spellsword, Plunderer Agent, Plunderer Archer, Plunderer Battlemage, Plunderer Healer, Plunderer Mage, Plunderer Sorcerer, Plunderer Spellsword, Restless Draugr, Savage Draugr, Thug Archer, Thug Battlemage, Thug Healer, Thug Mage, Thug Sorcerer, Thug Spellsword.
Radiant quests
29 radiant quests can send you here: Bounty: Bandit Boss (Bounties), The Break of Dawn (Daedric quests), Amulets of Night Power (Dawnguard), Ancient Power (Dawnguard), Ancient Technology (Dawnguard), Hunting the Monster (Dawnguard), Lost Relic (Dawnguard), Preemptive Strike (Dawnguard), Protecting the Bloodline (Dawnguard), Rescue (Dawnguard), Rings of Blood Magic (Dawnguard), Azra's Staffs (Dragonborn), Dungeon Delving (Jarl - Caves) (Favours), Like a Bad Septim (Less Generic Housecarls), Kill Some Bandits (Missives), Recover From a Hideout (Missives), Fetch Me That Book! (Obscure's College of Winterhold), Amulet of the Moon (Odd jobs), House Cleaning (Penitus Oculatus), Unfinished Business (Penitus Oculatus), Fetch me that Book! (The College of Winterhold), Shalidor's Insights (The College of Winterhold), Family Heirloom (The Companions), Rescue Mission (The Companions), Trouble in Skyrim (The Companions), Bounty: Daedric Relic (VIGILANT), Bounty: Piper (VIGILANT), Left for Dead (Why I Came to Skyrim), The Final Promise (Why I Came to Skyrim).
From base GTS 118's own records: the winning copy of HJ_HruksvarLocation (HJ_LostPassages.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.