Gate To SovngardeCommunity Companion
Revision 118

PlaceSettlementWinterhold (hold)

Bloodchill Cavern Location

Not for sale. From level 12 a courier may bring you a dinner invitation, and Harkon carries one too, so killing him at the end of the Dawnguard story is another way in. Either letter sends you to a feast at a manor just south of Frostflow Lighthouse (Guests for Dinner). Finish that quest and the manor in Bloodchill Cavern is yours, with a purse of gold: stop the vampires and a surviving guest hands it over; let the guests die and the waiter gives it to you along with a key. · 28 items found only here

Kind
Settlement
In
Winterhold (hold), Tamriel
Added by
cceejsse005-cave.esm

Enemies here

10 enemy types: 4 people, 3 creatures, 3 undead. Each links to its strength, resistances and what it carries.

Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Vampire Fledgling (3), Gargoyle (2), Gargoyle Brute (2), Gargoyle Sentinel (2), Nightlord Vampire (1), Nightmaster Vampire (1).

Can come later: these start switched off, until a quest or an event brings them: Bandit Scout, Dawnguard, Vampire Hunter, Bandit.

What's here

Skill books

Spell tomes

Forges and anvils: 1 here

Tanning racks: 1 here

Alchemy labs: 1 here

Arcane enchanters: 1 here

Cooking pots and spits: 2 here

People (1)

Quests that take you here

Guests for Dinner

Lying only here

Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).

From base GTS 118's own records: the winning copy of ccEEJSSE005_ExteriorLocation (cceejsse005-cave.esm). People: where the game places them as a game starts; they walk about.