- Kind
- Warlock lair
- Level
- 15 to 40: it follows yours within that
- Resets?
- Yes: after 10 days away, or 30 days once cleared
- Boss
- Ritual Master
- Added by
- Skyrim
Enemies here
103 enemy types: 83 people, 20 undead. Each links to its strength, resistances and what it carries.
Placed here: Skeleton ×4.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Draugr Bane (9), Draugr Deathlord (9), Draugr Scourge (9), Draugr Wight (9), Restless Draugr (9), Draugr (8), Apprentice Necromancer (7), Ascendant Necromancer (7), Master Necromancer (7), Necromage (7), Necromancer Adept (7), Wizard (6).
And 75 more
Arch Necromancer (5), Draugr Revenant (5), Hulking Draugr (5), Novice Necromancer (5), Savage Draugr (5), Bandit (4), Bandit Barbarian (3), Bandit Berserker (3), Bandit Brawler (3), Bandit Champion (3), Bandit Monk (3), Bandit Scout (3), Bandit Vanguard (3), Bandit Warrior (3), Highwayman Barbarian (3), Highwayman Berserker (3), Highwayman Brawler (3), Highwayman Champion (3), Highwayman Monk (3), Highwayman Scout (3), Highwayman Vanguard (3), Highwayman Warrior (3), Marauder Barbarian (3), Marauder Berserker (3), Marauder Brawler (3), Marauder Champion (3), Marauder Monk (3), Marauder Nightblade (3), Marauder Scout (3), Marauder Vanguard (3), Marauder Warrior (3), Outlaw Barbarian (3), Outlaw Berserker (3), Outlaw Brawler (3), Outlaw Champion (3), Outlaw Monk (3), Outlaw Scout (3), Outlaw Vanguard (3), Outlaw Warrior (3), Pillager Barbarian (3), Pillager Berserker (3), Pillager Brawler (3), Pillager Monk (3), Pillager Nightblade (3), Pillager Scout (3), Pillager Vanguard (3), Pillager Warrior (3), Plunderer Barbarian (3), Plunderer Berserker (3), Plunderer Brawler (3), Plunderer Champion (3), Plunderer Monk (3), Plunderer Nightblade (3), Plunderer Scout (3), Plunderer Vanguard (3), Plunderer Warrior (3), Raider Barbarian (3), Thug Barbarian (3), Thug Berserker (3), Thug Brawler (3), Thug Champion (3), Thug Monk (3), Thug Scout (3), Thug Vanguard (3), Thug Warrior (3), Bandit Archer (1), Highwayman Archer (1), Marauder Agent (1), Marauder Archer (1), Outlaw Archer (1), Pillager Agent (1), Pillager Archer (1), Plunderer Agent (1), Plunderer Archer (1), Thug Archer (1).
Can come later: these start switched off, until a quest or an event brings them: Imperial Soldier, Vigil Enforcer, Skeleton, Bandit Scout, Bandit, Vigilant of Stendarr, Skeleton Warrior, Ancient Vampire, Blooded Vampire, Nightlord Vampire, Vampire, Vampire Fledgling, Vampire Mistwalker, Vampire Nightstalker, Volkihar Vampire, Apprentice Necromancer, Arch Necromancer, Ascendant Necromancer, Master Necromancer, Necromage, Necromancer Adept, Novice Necromancer, Wizard, Necromancer, Skeleton Champion, Ritual Master.
Radiant quests
20 radiant quests can send you here: The Break of Dawn (Daedric quests), Amulets of Night Power (Dawnguard), Ancient Power (Dawnguard), Lost Relic (Dawnguard), Rings of Blood Magic (Dawnguard), Azra's Staffs (Dragonborn), Wind and Sand (Dragonborn), Task: Recover Artifact (JaySerpa's Small Mods and Resources (Mostly for GTS)), Recover From a Hideout (Missives), Fetch Me That Book! (Obscure's College of Winterhold), Arniel's Endeavor (The College of Winterhold), Fetch me that Book! (The College of Winterhold), Onmund's Request (The College of Winterhold), Shalidor's Insights (The College of Winterhold), Family Heirloom (The Companions), Totems of Hircine (The Companions), Bounty: Daedric Relic (VIGILANT), Bounty: Summoner (VIGILANT), The Best of Intentions (Why I Came to Skyrim), The Last Lesson (Why I Came to Skyrim).
What's here
Skill books
- The Refugees Skill book: Light Armor
- The Wolf Queen, Vol. 2 Skill book: Hand to Hand
Spell tomes
- Spell Tome: Necromancer's Ritual Teaches a spell
Forges and anvils: 1 here
Cooking pots and spits: 1 here
Iron ore veins: 1 here
Moonstone ore veins: 1 here
People (1)
- Caeculus the Blind Buys and sells armour, arrows, hides, ore and ingots, tools and weapons appears later, usually through a quest
Quests that take you here
The Man Who Cried WolfLying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Diary of a Necromant Book
- Wolfskull Ruins Chest Key Key
- Spell Tome: Necromancer's Ritual Spell tome
In Jay's changelog
What Jay's changelog for GTS says about it, newest revision first. A later revision can have changed it again; the rest of this page is what base GTS does now.
- V97 Lawbringer - Guardsman: Better navmeshing and bug fixes, including followers not wanting to go into Wolfskull Cave.
- V75 The Jarl’s Property: You can now claim Faldar's Tooth and Wolfskull Cave the way you’re supposed to.
From base GTS 118's own records: the winning copy of WolfskullCaveLocation (GTS Patches - Trees and Landscapes.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.