- Kind
- Bandit camp
- Level
- 6 to 35: it follows yours within that
- Resets?
- Yes: after 10 days away, or 30 days once cleared
- Boss
- Bandit Chief
Enemies here
112 enemy types: 106 people, 6 undead. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Bandit Chief (57), Bandit (6), Bandit Berserker (3), Bandit Scout (3), Highwayman Berserker (3), Highwayman Scout (3), Marauder Berserker (3), Marauder Scout (3), Outlaw Berserker (3), Outlaw Scout (3), Pillager Berserker (3), Pillager Scout (3).
And 94 more
Plunderer Berserker (3), Plunderer Scout (3), Thug Berserker (3), Thug Scout (3), Bandit Monk (2), Highwayman Monk (2), Marauder Monk (2), Marauder Nightblade (2), Outlaw Monk (2), Pillager Monk (2), Pillager Nightblade (2), Plunderer Monk (2), Plunderer Nightblade (2), Thug Monk (2), Bandit Archer (1), Bandit Barbarian (1), Bandit Battlemage (1), Bandit Brawler (1), Bandit Champion (1), Bandit Healer (1), Bandit Mage (1), Bandit Sorcerer (1), Bandit Spellsword (1), Bandit Vanguard (1), Bandit Warrior (1), Highwayman Archer (1), Highwayman Barbarian (1), Highwayman Battlemage (1), Highwayman Brawler (1), Highwayman Champion (1), Highwayman Healer (1), Highwayman Mage (1), Highwayman Sorcerer (1), Highwayman Spellsword (1), Highwayman Vanguard (1), Highwayman Warrior (1), Marauder Agent (1), Marauder Archer (1), Marauder Barbarian (1), Marauder Battlemage (1), Marauder Brawler (1), Marauder Champion (1), Marauder Healer (1), Marauder Mage (1), Marauder Sorcerer (1), Marauder Spellsword (1), Marauder Vanguard (1), Marauder Warrior (1), Outlaw Archer (1), Outlaw Barbarian (1), Outlaw Battlemage (1), Outlaw Brawler (1), Outlaw Champion (1), Outlaw Healer (1), Outlaw Mage (1), Outlaw Sorcerer (1), Outlaw Spellsword (1), Outlaw Vanguard (1), Outlaw Warrior (1), Pillager Agent (1), Pillager Archer (1), Pillager Barbarian (1), Pillager Battlemage (1), Pillager Brawler (1), Pillager Champion (1), Pillager Healer (1), Pillager Mage (1), Pillager Sorcerer (1), Pillager Spellsword (1), Pillager Vanguard (1), Pillager Warrior (1), Plunderer Agent (1), Plunderer Archer (1), Plunderer Barbarian (1), Plunderer Battlemage (1), Plunderer Brawler (1), Plunderer Champion (1), Plunderer Healer (1), Plunderer Mage (1), Plunderer Sorcerer (1), Plunderer Spellsword (1), Plunderer Vanguard (1), Plunderer Warrior (1), Thug Archer (1), Thug Barbarian (1), Thug Battlemage (1), Thug Brawler (1), Thug Champion (1), Thug Healer (1), Thug Mage (1), Thug Sorcerer (1), Thug Spellsword (1), Thug Vanguard (1), Thug Warrior (1).
Can come later: these start switched off, until a quest or an event brings them: Dragon Priest, Draugr Bane Overlord, Draugr Death Overlord, Draugr Overlord, Draugr Scourge Overlord, Draugr Wight Overlord.
Radiant quests
32 radiant quests can send you here: Bounty: Bandit Boss (Bounties), The Roadhouse Contract (Capital Whiterun), The Break of Dawn (Daedric quests), Amulets of Night Power (Dawnguard), Ancient Power (Dawnguard), Ancient Technology (Dawnguard), Hunting the Monster (Dawnguard), Lost Relic (Dawnguard), Preemptive Strike (Dawnguard), Protecting the Bloodline (Dawnguard), Rescue (Dawnguard), Rings of Blood Magic (Dawnguard), Azra's Staffs (Dragonborn), Dungeon Delving (Caves) (Favours), Kill the Bandit Leader (Jarl) (Favours), Like a Bad Septim (Less Generic Housecarls), Kill Some Bandits (Missives), Recover From a Hideout (Missives), Chaos in Falkreath (More to Say), Fetch Me That Book! (Obscure's College of Winterhold), Amulet of the Moon (Odd jobs), House Cleaning (Penitus Oculatus), Unfinished Business (Penitus Oculatus), Fetch me that Book! (The College of Winterhold), Shalidor's Insights (The College of Winterhold), Family Heirloom (The Companions), Rescue Mission (The Companions), Trouble in Skyrim (The Companions), Bounty: Daedric Relic (VIGILANT), Bounty: Piper (VIGILANT), Left for Dead (Why I Came to Skyrim), The Final Promise (Why I Came to Skyrim).
What's here
Alchemy labs: 1 here
From base GTS 118's own records: the winning copy of HJ_VyrdenskalLocation (HJ_LostPassages.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.