Gate To SovngardeCommunity Companion
Revision 118

PlaceBandit campThe Reach

Trollstep Pass

Open it on the map
Kind
Bandit camp
In
The Reach, Tamriel
Level
12 to 40: it follows yours within that
Resets?
Yes: after 10 days away, or 30 days once cleared
Boss
Bandit Chief
Added by
Lost Passages - New Dungeons for Skyrim

Enemies here

54 enemy types: 53 people, 1 animal. Each links to its strength, resistances and what it carries.

Placed here: Troll.

Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Bandit Chief (57), Bandit (4), Bandit Archer (1), Bandit Battlemage (1), Bandit Champion (1), Bandit Healer (1), Bandit Mage (1), Bandit Sorcerer (1), Bandit Spellsword (1), Highwayman Archer (1), Highwayman Battlemage (1), Highwayman Champion (1).

And 41 more

Highwayman Healer (1), Highwayman Mage (1), Highwayman Sorcerer (1), Highwayman Spellsword (1), Marauder Agent (1), Marauder Archer (1), Marauder Battlemage (1), Marauder Champion (1), Marauder Healer (1), Marauder Mage (1), Marauder Sorcerer (1), Marauder Spellsword (1), Outlaw Archer (1), Outlaw Battlemage (1), Outlaw Champion (1), Outlaw Healer (1), Outlaw Mage (1), Outlaw Sorcerer (1), Outlaw Spellsword (1), Pillager Agent (1), Pillager Archer (1), Pillager Battlemage (1), Pillager Healer (1), Pillager Mage (1), Pillager Sorcerer (1), Pillager Spellsword (1), Plunderer Agent (1), Plunderer Archer (1), Plunderer Battlemage (1), Plunderer Champion (1), Plunderer Healer (1), Plunderer Mage (1), Plunderer Sorcerer (1), Plunderer Spellsword (1), Thug Archer (1), Thug Battlemage (1), Thug Champion (1), Thug Healer (1), Thug Mage (1), Thug Sorcerer (1), Thug Spellsword (1).

Radiant quests

29 radiant quests can send you here: Bounty: Bandit Boss (Bounties), The Break of Dawn (Daedric quests), The House of Horrors (Daedric quests), Amulets of Night Power (Dawnguard), Ancient Power (Dawnguard), Ancient Technology (Dawnguard), Hunting the Monster (Dawnguard), Lost Relic (Dawnguard), Preemptive Strike (Dawnguard), Protecting the Bloodline (Dawnguard), Rescue (Dawnguard), Rings of Blood Magic (Dawnguard), Azra's Staffs (Dragonborn), Dungeon Delving (Bandits) (Favours), Like a Bad Septim (Less Generic Housecarls), Recover From a Hideout (Missives), Fetch Me That Book! (Obscure's College of Winterhold), Amulet of the Moon (Odd jobs), House Cleaning (Penitus Oculatus), Unfinished Business (Penitus Oculatus), Fetch me that Book! (The College of Winterhold), Shalidor's Insights (The College of Winterhold), Family Heirloom (The Companions), Rescue Mission (The Companions), Trouble in Skyrim (The Companions), Bounty: Daedric Relic (VIGILANT), Bounty: Piper (VIGILANT), Left for Dead (Why I Came to Skyrim), The Final Promise (Why I Came to Skyrim).

What's here

Gold ore veins: 1 here

In Jay's changelog

What Jay's changelog for GTS says about it, newest revision first. A later revision can have changed it again; the rest of this page is what base GTS does now.

  • V99 A Very Bright Cavern: Trollstep Pass was super bright, although it’s highly dependent on the time of day. I’ve made it a bit darker though.
  • V57 Trollstep Pass and Needle Canyon are not so dark anymore, as the sky will correctly illuminate these dungeons. This ends up in them being a bit brighter that I’d like, but it’s a lot better than before.

From base GTS 118's own records: the winning copy of HJ_TrollstepPassLocation (HJ_LostPassages.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.