- Kind
- Inn
- Level
- At least 6: it follows yours within that
- Added by
- The Stumbling Sabrecat
Enemies here
13 enemy types: 13 people. Each links to its strength, resistances and what it carries.
Can come later: these start switched off, until a quest or an event brings them: Imperial Soldier, Bandit, Bandit Scout, Outlaw Archer, Outlaw Scout, Stormcloak Soldier, Wizard, Apprentice Fire Mage, Apprentice Ice Mage, Imperial Archer, Imperial Wizard, Stormcloak Archer, Stormcloak Mage.
Radiant quests
5 radiant quests can send you here: Hide and Seek (Dawnguard), The Hunt (Dawnguard), Track Fugitive (Missives), Track Thief (Missives), Track Vampire (Missives).
What's here
Cooking pots and spits: 1 here
People (1)
- Hilda Buys and sells food and raw food; Innkeeper: rents rooms
Lying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Copper and Onyx Circlet Clothing: circlet or mask
In Jay's changelog
What Jay's changelog for GTS says about it, newest revision first. A later revision can have changed it again; the rest of this page is what base GTS does now.
- V118 The Stumbling Sabrecat
- Fixed a scene looping when you enter the fixed inn.
- V109 The Stumbling Sabrecat
- One of the beds was clipping with some other furniture.
- V44 The Stumbling Sabrecat
From base GTS 118's own records: the winning copy of StumblingInnLocation (TheStumblingSabrecat.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.