Gate To SovngardeCommunity Companion
Revision 118

PlaceBandit campRiften Ratway

The Ironhold

Open it on the map
Kind
Bandit camp
In
Riften Ratway, Riften, The Rift, Tamriel
Level
10 to 40: it follows yours within that
Resets?
Yes: after 10 days away, or 30 days once cleared
Boss
Bandit Chief
Added by
Lost Passages - New Dungeons for Skyrim
Last changed by
JaySerpa's Small Mods and Resources (Mostly for GTS) - GTS - Specific Patches

Enemies here

96 enemy types: 96 people. Each links to its strength, resistances and what it carries.

Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Bandit Chief (57), Bandit (5), Bandit Berserker (2), Bandit Champion (2), Bandit Monk (2), Bandit Scout (2), Highwayman Berserker (2), Highwayman Champion (2), Highwayman Monk (2), Highwayman Scout (2), Marauder Berserker (2), Marauder Champion (2).

And 84 more

Marauder Monk (2), Marauder Nightblade (2), Marauder Scout (2), Outlaw Berserker (2), Outlaw Champion (2), Outlaw Monk (2), Outlaw Scout (2), Pillager Berserker (2), Pillager Monk (2), Pillager Nightblade (2), Pillager Scout (2), Plunderer Berserker (2), Plunderer Champion (2), Plunderer Monk (2), Plunderer Nightblade (2), Plunderer Scout (2), Thug Berserker (2), Thug Champion (2), Thug Monk (2), Thug Scout (2), Bandit Barbarian (1), Bandit Battlemage (1), Bandit Brawler (1), Bandit Healer (1), Bandit Mage (1), Bandit Sorcerer (1), Bandit Spellsword (1), Bandit Vanguard (1), Bandit Warrior (1), Highwayman Barbarian (1), Highwayman Battlemage (1), Highwayman Brawler (1), Highwayman Healer (1), Highwayman Mage (1), Highwayman Sorcerer (1), Highwayman Spellsword (1), Highwayman Vanguard (1), Highwayman Warrior (1), Marauder Barbarian (1), Marauder Battlemage (1), Marauder Brawler (1), Marauder Healer (1), Marauder Mage (1), Marauder Sorcerer (1), Marauder Spellsword (1), Marauder Vanguard (1), Marauder Warrior (1), Outlaw Barbarian (1), Outlaw Battlemage (1), Outlaw Brawler (1), Outlaw Healer (1), Outlaw Mage (1), Outlaw Sorcerer (1), Outlaw Spellsword (1), Outlaw Vanguard (1), Outlaw Warrior (1), Pillager Barbarian (1), Pillager Battlemage (1), Pillager Brawler (1), Pillager Healer (1), Pillager Mage (1), Pillager Sorcerer (1), Pillager Spellsword (1), Pillager Vanguard (1), Pillager Warrior (1), Plunderer Barbarian (1), Plunderer Battlemage (1), Plunderer Brawler (1), Plunderer Healer (1), Plunderer Mage (1), Plunderer Sorcerer (1), Plunderer Spellsword (1), Plunderer Vanguard (1), Plunderer Warrior (1), Raider Barbarian (1), Thug Barbarian (1), Thug Battlemage (1), Thug Brawler (1), Thug Healer (1), Thug Mage (1), Thug Sorcerer (1), Thug Spellsword (1), Thug Vanguard (1), Thug Warrior (1).

Can come later: these start switched off, until a quest or an event brings them: Bandit, Bandit Berserker, Bandit Monk, Bandit Scout, Highwayman Berserker, Highwayman Monk, Highwayman Scout, Marauder Berserker, Marauder Monk, Marauder Nightblade, Marauder Scout, Outlaw Berserker, Outlaw Monk, Outlaw Scout, Pillager Berserker, Pillager Monk, Pillager Nightblade, Pillager Scout, Plunderer Berserker, Plunderer Monk, Plunderer Nightblade, Plunderer Scout, Thug Berserker, Thug Monk, Thug Scout.

Radiant quests

32 radiant quests can send you here: Bounty: Bandit Boss (Bounties), The Break of Dawn (Daedric quests), Amulets of Night Power (Dawnguard), Ancient Power (Dawnguard), Ancient Technology (Dawnguard), Hunting the Monster (Dawnguard), Lost Relic (Dawnguard), Preemptive Strike (Dawnguard), Protecting the Bloodline (Dawnguard), Rescue (Dawnguard), Rings of Blood Magic (Dawnguard), Azra's Staffs (Dragonborn), Like a Bad Septim (Less Generic Housecarls), Kill Some Bandits (Missives), Recover From a Hideout (Missives), Fetch Me That Book! (Obscure's College of Winterhold), Amulet of the Moon (Odd jobs), House Cleaning (Penitus Oculatus), Unfinished Business (Penitus Oculatus), Arniel's Endeavor (The College of Winterhold), Fetch me that Book! (The College of Winterhold), Shalidor's Insights (The College of Winterhold), Family Heirloom (The Companions), Rescue Mission (The Companions), Retrieval (The Companions), Stealing Plans (The Companions), Striking the Heart (The Companions), Trouble in Skyrim (The Companions), Bounty: Daedric Relic (VIGILANT), Bounty: Piper (VIGILANT), Left for Dead (Why I Came to Skyrim), The Final Promise (Why I Came to Skyrim).

From base GTS 118's own records: the winning copy of HJ_TheIronholdLocation (GTS Patches - Quests.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.