- Kind
- Dragon priest lair
- Level
- At least 22: it follows yours within that
- Resets?
- No: once cleared, what you killed and took stays gone
- Boss
- Qotah Frostbane, Hjarvild Stonebane, Agtah Firebringer
Enemies here
18 enemy types: 17 undead, 1 animal. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Draugr Bane (41), Draugr Deathlord (41), Draugr Scourge (41), Draugr Wight (41), Restless Draugr (41), Draugr (38), Draugr Revenant (17), Savage Draugr (17), Hulking Draugr (11), Frostbite Spider (8), Draugr Bane Overlord (7), Draugr Death Overlord (7).
And 6 more
Draugr Overlord (7), Draugr Scourge Overlord (7), Draugr Wight Overlord (7), Draugr Winter King (7), Skeleton (4), Dragon Priest (2).
Radiant quests
3 radiant quests can send you here: Amulets of Night Power (Dawnguard), Rings of Blood Magic (Dawnguard), Trouble in Skyrim (The Companions).
What's here
Dragon priests
Iron ore veins: 1 here
People (2)
Lying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Iron Dagger of Fire Dagger
From base GTS 118's own records: the winning copy of TwinSonaakLocation (GTS - Dungeons Relocation.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.