- Kind
- Draugr crypt
- Level
- At least 12: it follows yours within that
- Resets?
- No: once cleared, what you killed and took stays gone
- Boss
- Prince Valdgar, Hamandr, Errenda
Enemies here
104 enemy types: 89 people, 15 undead. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Bandit (25), Draugr (25), Draugr Bane (25), Draugr Deathlord (25), Draugr Scourge (25), Draugr Wight (25), Restless Draugr (25), Bandit Berserker (20), Bandit Monk (20), Bandit Scout (20), Highwayman Berserker (20), Highwayman Monk (20).
And 92 more
Highwayman Scout (20), Marauder Berserker (20), Marauder Monk (20), Marauder Nightblade (20), Marauder Scout (20), Outlaw Berserker (20), Outlaw Monk (20), Outlaw Scout (20), Pillager Berserker (20), Pillager Monk (20), Pillager Nightblade (20), Pillager Scout (20), Plunderer Berserker (20), Plunderer Monk (20), Plunderer Nightblade (20), Plunderer Scout (20), Thug Berserker (20), Thug Monk (20), Thug Scout (20), Draugr Revenant (13), Savage Draugr (13), Draugr Bane Overlord (5), Draugr Death Overlord (5), Draugr Overlord (5), Draugr Scourge Overlord (5), Draugr Wight Overlord (5), Draugr Winter King (5), Bandit Barbarian (3), Highwayman Barbarian (3), Marauder Barbarian (3), Outlaw Barbarian (3), Pillager Barbarian (3), Plunderer Barbarian (3), Raider Barbarian (3), Thug Barbarian (3), Hulking Draugr (2), Bandit Battlemage (1), Bandit Brawler (1), Bandit Healer (1), Bandit Mage (1), Bandit Sorcerer (1), Bandit Spellsword (1), Bandit Vanguard (1), Bandit Warrior (1), Highwayman Battlemage (1), Highwayman Brawler (1), Highwayman Healer (1), Highwayman Mage (1), Highwayman Sorcerer (1), Highwayman Spellsword (1), Highwayman Vanguard (1), Highwayman Warrior (1), Marauder Battlemage (1), Marauder Brawler (1), Marauder Healer (1), Marauder Mage (1), Marauder Sorcerer (1), Marauder Spellsword (1), Marauder Vanguard (1), Marauder Warrior (1), Outlaw Battlemage (1), Outlaw Brawler (1), Outlaw Healer (1), Outlaw Mage (1), Outlaw Sorcerer (1), Outlaw Spellsword (1), Outlaw Vanguard (1), Outlaw Warrior (1), Pillager Battlemage (1), Pillager Brawler (1), Pillager Healer (1), Pillager Mage (1), Pillager Sorcerer (1), Pillager Spellsword (1), Pillager Vanguard (1), Pillager Warrior (1), Plunderer Battlemage (1), Plunderer Brawler (1), Plunderer Healer (1), Plunderer Mage (1), Plunderer Sorcerer (1), Plunderer Spellsword (1), Plunderer Vanguard (1), Plunderer Warrior (1), Thug Battlemage (1), Thug Brawler (1), Thug Healer (1), Thug Mage (1), Thug Sorcerer (1), Thug Spellsword (1), Thug Vanguard (1), Thug Warrior (1).
Radiant quests
8 radiant quests can send you here: In Grabbers' Hands (DAC0DA), Amulets of Night Power (Dawnguard), Rings of Blood Magic (Dawnguard), Aerin the Man (Follower Dialogue Expansion), Erik the Shield Brother (Follower Dialogue Expansion), Kill The Draugr (Missives), Trouble in Skyrim (The Companions), Radiance in the Dead (VIGILANT).
Quests that start here
Read the BookQuests that take you here
The Bear PrinceLying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- The Silent Vale Book
- Silent Vale Claw Odds and ends
- Valdgar's Ring Ring
From base GTS 118's own records: the winning copy of SilentVeilLocation (HammetDungeon02.esm). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.