Gate To SovngardeCommunity Companion
Revision 118

PlaceCitySolstheim

Raven Rock

6 merchants · 2 trainers · 1 innkeeper · 1 player home · 20 items found only here

Open it on the map
Kind
City
In
Solstheim
Added by
Dragonborn
Last changed by
Unofficial Skyrim Special Edition Patch

Enemies here

4 enemy types: 3 undead, 1 person. Each links to its strength, resistances and what it carries.

Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Redoran Watchman (7).

Can come later: these start switched off, until a quest or an event brings them: Ash Spawn, Ash Spawn Immolator, Ash Spawn Skirmisher, Redoran Watchman.

Radiant quests

11 radiant quests can send you here: Hunting the Monster (Dawnguard), O, Help Me Kind One (Immersive World Encounters), Deliver a Letter Medium (Missives), Deliver a Letter Near (Missives), Deliver a Potion Med (Missives), Deliver a Potion Medium (Missives), Deliver a Potion Near (Missives), Deliver a Weapon Medium (Missives), Deliver a Weapon Near (Missives), Heal the Sick (Missives), Escaped Criminal (The Companions).

Places in Raven Rock (14)

What's here

Skill books

Player homes

  • Severin Manor Finish Served Cold in Raven Rock, read the for-sale notice that then goes up at Severin Manor, and buy it from Cindiri Arano for 30,000 drams. The price is in drams, the coin Morrowind Uses Drams brings to Solstheim, not in septims; a dram is worth a third of a septim, so the house costs about 10,000 gold's worth.

Forges and anvils: 1 here; 1 in Severin Manor

Smelters: 2 here; 1 in Severin Manor

Tanning racks: 2 here; 1 in Alor House; 1 in Severin Manor

Alchemy labs: 1 here; 1 in Ienth Farm; 1 in Raven Rock Temple; 1 in Severin Manor

Arcane enchanters: 1 in Morvayn Manor; 1 in Severin Manor

Cooking pots and spits: 1 in Alor House; 1 in Caerellius House; 1 in Glover Mallory's House; 1 in Ienth Farm; 1 in Morvayn Manor; 1 in Office of Exchange; 1 in Raven Rock Temple; 1 in Severin Manor; 1 in The Bulwark Barracks; 1 in The Retching Netch

Who's useful here

Merchants (6)

Trainers (2)

Innkeepers (1)

People (36)

Quests that start here

Clean Sweep Recipe for Distraction Served Cold It's All In The Tastein The Retching Netch Miasmain The Retching Netch Unearthedin The Retching Netch Pain in the Necklacein Alor House An Axe to Findin Glover Mallory's House Paid in Fullin Glover Mallory's House Fetch the Netchin Ienth Farm An Axe to Findin Caerellius House Feeding the Addictionin Abandoned Building First Editionin Morvayn Manor

Quests that take you here

Buyer Beware Dragonborn Retirement

Followers found here

Lying only here

Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).

In Jay's changelog

What Jay's changelog for GTS says about it, newest revision first. A later revision can have changed it again; the rest of this page is what base GTS does now.

  • V116 Miasma: A fully voiced quest that starts in The Retching Netch in Raven Rock. The mod comes with new dungeons, spells and shouts. These have been balanced for GTS.
  • V116 Wilson! Wilson!!: I’ve added an easter egg to one of the distant islands near Raven Rock in Solstheim. If you swim all the way there, you should at least get SOMETHING out of it, right? If you find the islet with the easter egg, send me a screenshot!
  • V97 A New Debt Alternate Routes:: GTS changes: I’ve streamlined the mod into just two new options (on top of the vanilla ones): You can now persuade Mogrul to drop the debt (very hard speech check) or you can go to the local authorities (Second Councilor Adril) for help. Adril will only listen to you if you have completed “Served Cold” as part of the Raven Rock quests.
  • V90 Solstheim Lighthouse: A new lighthouse will greet you as you sail towards Solstheim. It’s located near Raven Rock and it looks really cool. Perfect timing as I’m rebuilding LODs.
  • V70 The True Main Character: Zebiyaka, the guar you can buy and use as a mount in Raven Rock, would cause crashes after dying. You see, he’s the main character. If he’s gone, there’s no game to be played. To avoid this, I’ve made this specific guar impossible to kill. He will “take the knee” and stay down, but never die. Lore friendly explanation? Zebi is blessed by the gods.

From base GTS 118's own records: the winning copy of DLC2RavenRockLocation (unofficial skyrim special edition patch.esp). Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.