- Kind
- Warlock lair
- Level
- 20 to 60: it follows yours within that
- Resets?
- No: once cleared, what you killed and took stays gone
- Boss
- Sild the Warlock
- Added by
- Skyrim
- Last changed by
- Lawbringer - Guardsman
Enemies here
74 enemy types: 74 people. Each links to its strength, resistances and what it carries.
Placed here: Subjugated Ghost ×7, Ghost Adventurer.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Bandit (8), Bandit Barbarian (7), Bandit Berserker (7), Bandit Champion (7), Bandit Scout (7), Bandit Spellsword (7), Bandit Vanguard (7), Bandit Warrior (7), Highwayman Barbarian (7), Highwayman Berserker (7), Highwayman Champion (7), Highwayman Scout (7).
And 50 more
Highwayman Spellsword (7), Highwayman Vanguard (7), Highwayman Warrior (7), Marauder Barbarian (7), Marauder Berserker (7), Marauder Champion (7), Marauder Scout (7), Marauder Spellsword (7), Marauder Vanguard (7), Marauder Warrior (7), Outlaw Barbarian (7), Outlaw Berserker (7), Outlaw Champion (7), Outlaw Scout (7), Outlaw Spellsword (7), Outlaw Vanguard (7), Outlaw Warrior (7), Pillager Barbarian (7), Pillager Berserker (7), Pillager Champion (7), Pillager Scout (7), Pillager Spellsword (7), Pillager Vanguard (7), Pillager Warrior (7), Plunderer Barbarian (7), Plunderer Berserker (7), Plunderer Champion (7), Plunderer Scout (7), Plunderer Spellsword (7), Plunderer Vanguard (7), Plunderer Warrior (7), Thug Barbarian (7), Thug Berserker (7), Thug Champion (7), Thug Scout (7), Thug Spellsword (7), Thug Vanguard (7), Thug Warrior (7), Apprentice Fire Mage (2), Fire Mage (2), Fire Mage Adept (2), Fire Wizard (2), Pyromancer (2), Bandit Archer (1), Highwayman Archer (1), Marauder Archer (1), Outlaw Archer (1), Plunderer Archer (1), Thug Archer (1), Wizard (1).
Can come later: these start switched off, until a quest or an event brings them: Imperial Soldier, Bandit, Bandit Scout, Wizard, Outlaw Archer, Outlaw Scout, Stormcloak Soldier, Apprentice Fire Mage, Apprentice Ice Mage, Imperial Archer, Imperial Wizard, Stormcloak Archer, Stormcloak Mage, Alchemist, Novice Conjurer, Priestess of Arkay.
Radiant quests
11 radiant quests can send you here: Amulets of Night Power (Dawnguard), Hunting the Monster (Dawnguard), Preemptive Strike (Dawnguard), Protecting the Bloodline (Dawnguard), Rescue (Dawnguard), Rings of Blood Magic (Dawnguard), Arniel's Endeavor (The College of Winterhold), Rescue Mission (The Companions), Bounty: Summoner (VIGILANT), The Best of Intentions (Why I Came to Skyrim), The Last Lesson (Why I Came to Skyrim).
What's here
Word walls
- Word wall: Kaan, Drem, Ov Kaan: Kyne; Drem: Peace; Ov: Trust; Kyne's Peace
Shrines
- Shrine of Akatosh appears later
- Shrine of Arkay appears later
- Shrine of Kynareth appears later
- Shrine of Talos appears later
Unusual gems
Skill books
- Horror of Castle Xyr Skill book: Destruction
Spell tomes
- Spell Tome: Conjure Haunted Headsman Teaches a spell
Alchemy labs: 1 here
Cooking pots and spits: 1 here
Quests that take you here
No Stone Unturned The Unquiet DeadLying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Sild's Journal Book
- Spell Tome: Conjure Haunted Headsman Spell tome
- Wooden Sword Sword
From base GTS 118's own records: the winning copy of RannveigsFastLocation (LCO_RannveigsFast.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.