Gate To SovngardeCommunity Companion
Revision 118

PlaceDraugr cryptHjaalmarch

Morthal Barrow

4 items found only here

Open it on the map
Kind
Draugr crypt
In
Hjaalmarch, Tamriel
Level
At least 9: it follows yours within that
Resets?
Yes: after 10 days away, or 30 days once cleared
Added by
Morthal Barrow

Enemies here

41 enemy types: 28 undead, 8 animals, 5 creatures. Each links to its strength, resistances and what it carries.

Placed here: Death Hound ×4, Skeleton ×3, Lost Soul ×2, Skeever.

Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Skeleton (50), Draugr Bane (22), Draugr Deathlord (22), Draugr Scourge (22), Draugr Wight (22), Restless Draugr (22), Draugr (19), Ancient Vampire (15), Blooded Vampire (15), Nightlord Vampire (15), Vampire (15), Vampire Fledgling (15).

And 19 more

Vampire Mistwalker (15), Vampire Nightstalker (15), Volkihar Vampire (15), Skeleton Warrior (14), Draugr Revenant (8), Savage Draugr (8), Harrowstorm Gargoyle (4), Hulking Draugr (4), Snowy Sabre Cat (3), Skeleton Champion (2), Wolf (2), Death Hound (1), Frost Troll (1), Grahl (1), Ice Wolf (1), Ice Wraith (1), Skeever (1), Snow Bear (1), Snow Skeever (1).

Can come later: these start switched off, until a quest or an event brings them: Draugr Bane, Draugr Deathlord, Draugr Scourge, Draugr Wight, Restless Draugr, Draugr, Draugr Revenant, Savage Draugr, Hulking Draugr, Skeleton, Draugr Bane Overlord, Draugr Death Overlord, Draugr Overlord, Draugr Scourge Overlord, Draugr Wight Overlord, Draugr Winter King, Gargoyle, Gargoyle Brute, Gargoyle Sentinel.

Radiant quests

32 radiant quests can send you here: In Grabbers' Hands (DAC0DA), The Break of Dawn (Daedric quests), Amulets of Night Power (Dawnguard), Ancient Power (Dawnguard), Cleansing Light (Dawnguard), Culling the Beast (Dawnguard), Lost Relic (Dawnguard), Rings of Blood Magic (Dawnguard), Azra's Staffs (Dragonborn), Wind and Sand (Dragonborn), Aerin the Man (Follower Dialogue Expansion), Erik the Shield Brother (Follower Dialogue Expansion), The Pilgrim (Immersive World Encounters), Task: Recover Artifact (JaySerpa's Small Mods and Resources (Mostly for GTS)), Kill The Draugr (Missives), Recover From a Hideout (Missives), Retrieve From a Ruin (Missives), Track Vampire (Missives), Fetch Me That Book! (Obscure's College of Winterhold), Unfinished Business (Penitus Oculatus), Fetch me that Book! (The College of Winterhold), Onmund's Request (The College of Winterhold), Shalidor's Insights (The College of Winterhold), Family Heirloom (The Companions), Totems of Hircine (The Companions), Trouble in Skyrim (The Companions), Bounty: Daedric Relic (VIGILANT), Radiance in the Dead (VIGILANT), Radiance in the Vampire (VIGILANT), Ash and Ancestry (Why I Came to Skyrim), The Last Vigil (Why I Came to Skyrim), Vampire Crusade (Why I Came to Skyrim).

What's here

Skill books

Spell tomes

Quests that take you here

No Rest for the Wicked

Lying only here

Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).

In Jay's changelog

What Jay's changelog for GTS says about it, newest revision first. A later revision can have changed it again; the rest of this page is what base GTS does now.

  • V116 Early Double Enchants? Not On My Watch!: For some users, it was possible for one of the armors you get as a reward from the Morthal Barrow to be disenchantable into an OP double enchantment that you could apply on other armors, technically allowing you to have up to three enchantments on those. This loop was sneaky as it was not possible for all of you, and it depended on the load order of some free-flowing GTS esp files. In any case, this is now prevented for good.
  • V116 One-Trick Pony Spell: The mod “Morthal Barrow” introduced the spell “Dispel Illusion” which is used to dispel the hidden entrances inside the Morthal Barrow. With such a cool spell name though, and given that it’s likely to take a place in your magic spell list for the remainder of your playthrough, I thought it could deserve additional functionalities.
    • The spell description now reads: “Reveals hidden entrances, dispels illusion effects on the target, and clears illusory copies.”
    • Basically, it can now be used on targets affected by invisibility, fear, calm or frenzy spells to dispel their effects. Also, if used on copies of an enemy, it will destroy them immediately. Wispmothers create copies of themselves in combat, so it’s very effective against them. Do let me know if you know of other enemies that create copies of themselves, as the effect could be expanded to work on them as well.
    • It does mean however that it has to receive normal cost values now. The spell took only 2 magicka to cast before, which was done so all characters could use it for this one quest, but having it remain at that cost is no longer feasible. So, now it has the normal cost of a novice illusion spell, which, in most cases, should still allow you to cast it even with your base magicka. And if you have a trait that makes that impossible, then your character has no business casting magic anyway, good for roleplaying!
  • V92 Give Me The Best One Already!: The Morthal Barrow mod has some custom rewards, but they were leveled, meaning you would only get the best reward after hitting X player level. This is no longer the case, to be consistent with the rest of GTS, meaning… You will get the best reward regardless of your level.
  • V75 Morthal Barrow
    • Optimizations
  • V21 Morthal Barrow

From base GTS 118's own records: the winning copy of MB_MorthalBarrowLocation (MorthalBarrow.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.