- Kind
- Vampire lair
- Level
- 25 to 80: it follows yours within that
- Resets?
- Yes: after 10 days away, or 30 days once cleared
- Added by
- Dawnguard
- Last changed by
- Lawbringer Installer
Enemies here
96 enemy types: 83 people, 12 undead, 1 animal. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Master Vampire (4), Bandit (3), Bandit Warrior (2), Highwayman Warrior (2), Marauder Warrior (2), Outlaw Warrior (2), Plunderer Warrior (2), Thug Warrior (2), Ancient Vampire (1), Bandit Barbarian (1), Bandit Battlemage (1), Bandit Berserker (1).
And 80 more
Bandit Brawler (1), Bandit Champion (1), Bandit Healer (1), Bandit Mage (1), Bandit Scout (1), Bandit Sorcerer (1), Bandit Spellsword (1), Bandit Vanguard (1), Blooded Vampire (1), Death Hound (1), Highwayman Barbarian (1), Highwayman Battlemage (1), Highwayman Berserker (1), Highwayman Brawler (1), Highwayman Champion (1), Highwayman Healer (1), Highwayman Mage (1), Highwayman Scout (1), Highwayman Sorcerer (1), Highwayman Spellsword (1), Highwayman Vanguard (1), Marauder Barbarian (1), Marauder Battlemage (1), Marauder Berserker (1), Marauder Brawler (1), Marauder Champion (1), Marauder Healer (1), Marauder Mage (1), Marauder Scout (1), Marauder Sorcerer (1), Marauder Spellsword (1), Marauder Vanguard (1), Nightlord Vampire (1), Nightmaster Vampire (1), Outlaw Barbarian (1), Outlaw Battlemage (1), Outlaw Berserker (1), Outlaw Brawler (1), Outlaw Champion (1), Outlaw Healer (1), Outlaw Mage (1), Outlaw Scout (1), Outlaw Sorcerer (1), Outlaw Spellsword (1), Outlaw Vanguard (1), Pillager Battlemage (1), Pillager Brawler (1), Pillager Healer (1), Pillager Mage (1), Pillager Sorcerer (1), Pillager Spellsword (1), Pillager Vanguard (1), Pillager Warrior (1), Plunderer Barbarian (1), Plunderer Battlemage (1), Plunderer Berserker (1), Plunderer Brawler (1), Plunderer Champion (1), Plunderer Healer (1), Plunderer Mage (1), Plunderer Scout (1), Plunderer Sorcerer (1), Plunderer Spellsword (1), Plunderer Vanguard (1), Thug Barbarian (1), Thug Battlemage (1), Thug Berserker (1), Thug Brawler (1), Thug Champion (1), Thug Healer (1), Thug Mage (1), Thug Scout (1), Thug Sorcerer (1), Thug Spellsword (1), Thug Vanguard (1), Vampire Fledgling (1), Vampire Mistwalker (1), Vampire Nightstalker (1), Volkihar Master Vampire (1), Volkihar Vampire (1).
Can come later: these start switched off, until a quest or an event brings them: Ancient Vampire, Bandit Scout, Blooded Vampire, Dawnguard, Nightlord Vampire, Vampire, Vampire Fledgling, Vampire Hunter, Vampire Mistwalker, Vampire Nightstalker, Volkihar Vampire, Bandit, Death Hound, Dog.
Radiant quests
26 radiant quests can send you here: In Grabbers' Hands (DAC0DA), The Break of Dawn (Daedric quests), Amulets of Night Power (Dawnguard), Ancient Power (Dawnguard), Cleansing Light (Dawnguard), Culling the Beast (Dawnguard), Lost Relic (Dawnguard), Rings of Blood Magic (Dawnguard), Azra's Staffs (Dragonborn), Wind and Sand (Dragonborn), The Pilgrim (Immersive World Encounters), Task: Recover Artifact (JaySerpa's Small Mods and Resources (Mostly for GTS)), Recover From a Hideout (Missives), Track Vampire (Missives), Fetch Me That Book! (Obscure's College of Winterhold), Unfinished Business (Penitus Oculatus), Fetch me that Book! (The College of Winterhold), Onmund's Request (The College of Winterhold), Shalidor's Insights (The College of Winterhold), Family Heirloom (The Companions), Rescue Mission (The Companions), Totems of Hircine (The Companions), Bounty: Daedric Relic (VIGILANT), Radiance in the Vampire (VIGILANT), The Last Vigil (Why I Came to Skyrim), Vampire Crusade (Why I Came to Skyrim).
What's here
Shrines
Alchemy labs: 1 here
Cooking pots and spits: 1 here
From base GTS 118's own records: the winning copy of DLC1MolderingRuinsLocation (LCO_MolderingRuin.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.