Gate To SovngardeCommunity Companion
Revision 118

PlaceDraugr cryptSolstheim

Kolbjorn Barrow

12 items found only here

Open it on the map
Kind
Draugr crypt
In
Solstheim
Level
At least 35: it follows yours within that
Resets?
No: once cleared, what you killed and took stays gone
Boss
Ahzidal
Added by
Dragonborn

Enemies here

13 enemy types: 9 undead, 3 animals, 1 person. Each links to its strength, resistances and what it carries.

Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Draugr (7), Draugr Bane (7), Draugr Deathlord (7), Draugr Scourge (7), Draugr Wight (7), Restless Draugr (7), Draugr Revenant (3), Savage Draugr (3), Hulking Draugr (2).

Can come later: these start switched off, until a quest or an event brings them: Draugr Bane, Draugr Deathlord, Draugr Scourge, Draugr Wight, Restless Draugr, Draugr, Kolbjorn Guard, Draugr Revenant, Savage Draugr, Hulking Draugr, Imbued Spider, Albino Spider, Poisonous Cloaked Spider.

Radiant quests

6 radiant quests can send you here: In Grabbers' Hands (DAC0DA), Azra's Staffs (Dragonborn), Wind and Sand (Dragonborn), Aerin the Man (Follower Dialogue Expansion), Kill The Draugr (Missives), Retrieve From a Ruin (Missives).

What's here

Word walls

Cooking pots and spits: 1 here

People (2)

Quests that take you here

Destroy the Acolyte Priests Dragon Cult: Ahzidal Unearthed

Lying only here

Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).

From base GTS 118's own records: the winning copy of DLC2KolbjornBarrowLocation (Dragonborn.esm). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.