- Kind
- Bandit camp
- Level
- At least 7: it follows yours within that
- Resets?
- Yes: after 10 days away, or 30 days once cleared
- Boss
- Grolgash the Red
- Added by
- Skyrim Bandit Expansion
Enemies here
72 enemy types: 72 people. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Bandit Chief (126), Bandit (12), Bandit Barbarian (7), Bandit Berserker (7), Bandit Brawler (7), Bandit Scout (7), Bandit Vanguard (7), Bandit Warrior (7), Highwayman Barbarian (7), Highwayman Berserker (7), Highwayman Brawler (7), Highwayman Scout (7).
And 60 more
Highwayman Vanguard (7), Highwayman Warrior (7), Marauder Barbarian (7), Marauder Berserker (7), Marauder Brawler (7), Marauder Scout (7), Marauder Vanguard (7), Marauder Warrior (7), Outlaw Barbarian (7), Outlaw Berserker (7), Outlaw Brawler (7), Outlaw Scout (7), Outlaw Vanguard (7), Outlaw Warrior (7), Pillager Barbarian (7), Pillager Berserker (7), Pillager Brawler (7), Pillager Scout (7), Pillager Vanguard (7), Pillager Warrior (7), Plunderer Barbarian (7), Plunderer Berserker (7), Plunderer Brawler (7), Plunderer Scout (7), Plunderer Vanguard (7), Plunderer Warrior (7), Thug Barbarian (7), Thug Berserker (7), Thug Brawler (7), Thug Scout (7), Thug Vanguard (7), Thug Warrior (7), Bandit Champion (6), Highwayman Champion (6), Marauder Champion (6), Outlaw Champion (6), Plunderer Champion (6), Thug Champion (6), Pillager Champion (4), Bandit Monk (3), Highwayman Monk (3), Marauder Monk (3), Marauder Nightblade (3), Outlaw Monk (3), Pillager Monk (3), Pillager Nightblade (3), Plunderer Monk (3), Plunderer Nightblade (3), Raider Barbarian (3), Thug Monk (3), Bandit Archer (1), Highwayman Archer (1), Marauder Agent (1), Marauder Archer (1), Outlaw Archer (1), Pillager Agent (1), Pillager Archer (1), Plunderer Agent (1), Plunderer Archer (1), Thug Archer (1).
Radiant quests
29 radiant quests can send you here: Bounty: Bandit Boss (Bounties), The Dragonsreach Contract (Capital Whiterun), The Falcon Flies at Dusk (Capital Whiterun), The Roadhouse Contract (Capital Whiterun), The Break of Dawn (Daedric quests), Amulets of Night Power (Dawnguard), Ancient Power (Dawnguard), Ancient Technology (Dawnguard), Hunting the Monster (Dawnguard), Lost Relic (Dawnguard), Preemptive Strike (Dawnguard), Protecting the Bloodline (Dawnguard), Rings of Blood Magic (Dawnguard), Azra's Staffs (Dragonborn), Dungeon Delving (Bandits) (Favours), Like a Bad Septim (Less Generic Housecarls), Kill Some Bandits (Missives), Recover From a Hideout (Missives), Bandits of Whiterun Hold (More to Say), Fetch Me That Book! (Obscure's College of Winterhold), Amulet of the Moon (Odd jobs), Fetch me that Book! (The College of Winterhold), Shalidor's Insights (The College of Winterhold), Family Heirloom (The Companions), Trouble in Skyrim (The Companions), Bounty: Daedric Relic (VIGILANT), Bounty: Piper (VIGILANT), Left for Dead (Why I Came to Skyrim), The Final Promise (Why I Came to Skyrim).
What's here
Skill books
- The Black Arts On Trial Skill book: Illusion
Forges and anvils: 1 here
Gold ore veins: 1 here
Iron ore veins: 5 here
Lying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Note of a Blacksmith Book
- Chest Key Key
From base GTS 118's own records: the winning copy of BanditIronskullMinesLocation (Skyrim Bandit Expansion.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.