- Kind
- Dwarven ruin
- Level
- At least 24: it follows yours within that
- Resets?
- Yes: after 10 days away, or 30 days once cleared
- Boss
- Khazndhar, Mhazndhar, Fharzndhar
Enemies here
109 enemy types: 93 people, 12 Dwarven machines, 4 animals. Each links to its strength, resistances and what it carries.
Placed here: Dark Sting, Gilron Nenrin.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Bandit Chief (24), Dwarven Sphere (21), Dwarven Sphere Guardian (21), Dwarven Sphere Master (21), Bandit (14), Bandit Warrior (7), Highwayman Warrior (7), Marauder Warrior (7), Outlaw Warrior (7), Plunderer Warrior (7), Thug Warrior (7), Pillager Warrior (6).
And 95 more
Bandit Scout (5), Dwarven Spider (5), Dwarven Spider Guardian (5), Dwarven Spider Worker (5), Highwayman Scout (5), Marauder Scout (5), Outlaw Scout (5), Plunderer Scout (5), Thug Scout (5), Pillager Scout (4), Bandit Vanguard (3), Highwayman Vanguard (3), Marauder Brawler (3), Marauder Vanguard (3), Outlaw Vanguard (3), Plunderer Vanguard (3), Raider Scout (3), Thug Vanguard (3), Bandit Archer (2), Bandit Brawler (2), Bandit Champion (2), Dwarven Ballista (2), Dwarven Ballista Guardian (2), Dwarven Ballista Master (2), Dwarven Centurion (2), Dwarven Centurion Guardian (2), Dwarven Centurion Master (2), Highwayman Archer (2), Highwayman Brawler (2), Highwayman Champion (2), Marauder Agent (2), Marauder Archer (2), Marauder Champion (2), Outlaw Archer (2), Outlaw Brawler (2), Outlaw Champion (2), Pillager Brawler (2), Pillager Vanguard (2), Plunderer Agent (2), Plunderer Archer (2), Plunderer Brawler (2), Plunderer Champion (2), Thug Archer (2), Thug Brawler (2), Thug Champion (2), Bandit Barbarian (1), Bandit Berserker (1), Bandit Mage (1), Bandit Monk (1), Bandit Sorcerer (1), Chaurus Hunter (1), Chaurus Hunter Fledgling (1), Highwayman Barbarian (1), Highwayman Berserker (1), Highwayman Mage (1), Highwayman Monk (1), Highwayman Sorcerer (1), Marauder Barbarian (1), Marauder Berserker (1), Marauder Mage (1), Marauder Monk (1), Marauder Nightblade (1), Marauder Sorcerer (1), Outlaw Barbarian (1), Outlaw Berserker (1), Outlaw Mage (1), Outlaw Monk (1), Outlaw Sorcerer (1), Pillager Agent (1), Pillager Archer (1), Pillager Barbarian (1), Pillager Berserker (1), Pillager Champion (1), Pillager Mage (1), Pillager Monk (1), Pillager Nightblade (1), Pillager Sorcerer (1), Plunderer Barbarian (1), Plunderer Berserker (1), Plunderer Mage (1), Plunderer Monk (1), Plunderer Nightblade (1), Plunderer Sorcerer (1), Raider Barbarian (1), Raider Champion (1), Raider Mage (1), Raider Sorcerer (1), Rat (1), Ravager Mage (1), Ravager Sorcerer (1), Thug Barbarian (1), Thug Berserker (1), Thug Mage (1), Thug Monk (1), Thug Sorcerer (1).
Radiant quests
1 radiant quest can send you here: In Grabbers' Hands (DAC0DA).
What's here
Player homes
- Inkhaznd House Not bought: a lived-in room deep inside the Dwemer ruin of Inkhaznd, from Hammet Dungeon Pack 1. Go into Inkhaznd, near Froki's Shack in the Rift, and take the lift down from its first hall to Inkhaznd Cavern. A large chaurus hunter called Dark Sting lurks there and carries the Key to Inkhaznd House; kill it, take the key, and it opens the locked door in the cavern. The house and the cavern both belong to you, and neither ever resets, so what you leave there stays. Inside: two single beds, a cooking spit, a dresser, an end table and a large Dwemer chest, with food, wine and two Dwarven war axes lying about.
Forges and anvils: 1 here
Smelters: 1 here
Tanning racks: 1 here
Alchemy labs: 2 here
Arcane enchanters: 1 here
Cooking pots and spits: 2 here
Geode veins: 3 here
Lying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Akrak War Axe War Axe
- Thrynaz War Axe War Axe
From base GTS 118's own records: the winning copy of InkhazndLocation (HammetDungeon01.esm). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.