Gate To SovngardeCommunity Companion
Revision 118

PlaceDwarven ruinThe Rift

Inkhaznd

1 player home · 2 items found only here

Open it on the map
Kind
Dwarven ruin
In
The Rift, Tamriel
Level
At least 24: it follows yours within that
Resets?
Yes: after 10 days away, or 30 days once cleared
Boss
Khazndhar, Mhazndhar, Fharzndhar
Added by
Hammet Dungeon Pack 1 SE - esm version

Enemies here

109 enemy types: 93 people, 12 Dwarven machines, 4 animals. Each links to its strength, resistances and what it carries.

Placed here: Dark Sting, Gilron Nenrin.

Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Bandit Chief (24), Dwarven Sphere (21), Dwarven Sphere Guardian (21), Dwarven Sphere Master (21), Bandit (14), Bandit Warrior (7), Highwayman Warrior (7), Marauder Warrior (7), Outlaw Warrior (7), Plunderer Warrior (7), Thug Warrior (7), Pillager Warrior (6).

And 95 more

Bandit Scout (5), Dwarven Spider (5), Dwarven Spider Guardian (5), Dwarven Spider Worker (5), Highwayman Scout (5), Marauder Scout (5), Outlaw Scout (5), Plunderer Scout (5), Thug Scout (5), Pillager Scout (4), Bandit Vanguard (3), Highwayman Vanguard (3), Marauder Brawler (3), Marauder Vanguard (3), Outlaw Vanguard (3), Plunderer Vanguard (3), Raider Scout (3), Thug Vanguard (3), Bandit Archer (2), Bandit Brawler (2), Bandit Champion (2), Dwarven Ballista (2), Dwarven Ballista Guardian (2), Dwarven Ballista Master (2), Dwarven Centurion (2), Dwarven Centurion Guardian (2), Dwarven Centurion Master (2), Highwayman Archer (2), Highwayman Brawler (2), Highwayman Champion (2), Marauder Agent (2), Marauder Archer (2), Marauder Champion (2), Outlaw Archer (2), Outlaw Brawler (2), Outlaw Champion (2), Pillager Brawler (2), Pillager Vanguard (2), Plunderer Agent (2), Plunderer Archer (2), Plunderer Brawler (2), Plunderer Champion (2), Thug Archer (2), Thug Brawler (2), Thug Champion (2), Bandit Barbarian (1), Bandit Berserker (1), Bandit Mage (1), Bandit Monk (1), Bandit Sorcerer (1), Chaurus Hunter (1), Chaurus Hunter Fledgling (1), Highwayman Barbarian (1), Highwayman Berserker (1), Highwayman Mage (1), Highwayman Monk (1), Highwayman Sorcerer (1), Marauder Barbarian (1), Marauder Berserker (1), Marauder Mage (1), Marauder Monk (1), Marauder Nightblade (1), Marauder Sorcerer (1), Outlaw Barbarian (1), Outlaw Berserker (1), Outlaw Mage (1), Outlaw Monk (1), Outlaw Sorcerer (1), Pillager Agent (1), Pillager Archer (1), Pillager Barbarian (1), Pillager Berserker (1), Pillager Champion (1), Pillager Mage (1), Pillager Monk (1), Pillager Nightblade (1), Pillager Sorcerer (1), Plunderer Barbarian (1), Plunderer Berserker (1), Plunderer Mage (1), Plunderer Monk (1), Plunderer Nightblade (1), Plunderer Sorcerer (1), Raider Barbarian (1), Raider Champion (1), Raider Mage (1), Raider Sorcerer (1), Rat (1), Ravager Mage (1), Ravager Sorcerer (1), Thug Barbarian (1), Thug Berserker (1), Thug Mage (1), Thug Monk (1), Thug Sorcerer (1).

Radiant quests

1 radiant quest can send you here: In Grabbers' Hands (DAC0DA).

What's here

Player homes

  • Inkhaznd House Not bought: a lived-in room deep inside the Dwemer ruin of Inkhaznd, from Hammet Dungeon Pack 1. Go into Inkhaznd, near Froki's Shack in the Rift, and take the lift down from its first hall to Inkhaznd Cavern. A large chaurus hunter called Dark Sting lurks there and carries the Key to Inkhaznd House; kill it, take the key, and it opens the locked door in the cavern. The house and the cavern both belong to you, and neither ever resets, so what you leave there stays. Inside: two single beds, a cooking spit, a dresser, an end table and a large Dwemer chest, with food, wine and two Dwarven war axes lying about.

Forges and anvils: 1 here

Smelters: 1 here

Tanning racks: 1 here

Alchemy labs: 2 here

Arcane enchanters: 1 here

Cooking pots and spits: 2 here

Geode veins: 3 here

Lying only here

Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).

From base GTS 118's own records: the winning copy of InkhazndLocation (HammetDungeon01.esm). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.