- Kind
- Warlock lair
- Level
- 15 to 60: it follows yours within that
- Resets?
- Yes: after 10 days away, or 30 days once cleared
- Added by
- Skyrim
- Last changed by
- Lawbringer - Guardsman
Enemies here
75 enemy types: 64 people, 9 undead, 2 animals. Each links to its strength, resistances and what it carries.
Placed here: Skeleton ×7.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Mudcrab (14), Apprentice Necromancer (12), Ascendant Necromancer (12), Master Necromancer (12), Necromage (12), Necromancer Adept (12), Wizard (11), Arch Necromancer (10), Novice Necromancer (10), Rat (2).
Can come later: these start switched off, until a quest or an event brings them: Imperial Soldier, Vigil Enforcer, Bandit, Bandit Scout, Outlaw Archer, Outlaw Scout, Stormcloak Soldier, Wizard, Stormcloak Archer, Apprentice Ice Mage, Imperial Archer, Stormcloak Mage, Vigilant of Stendarr, Apprentice Fire Mage, Imperial Wizard, Ancient Vampire, Blooded Vampire, Nightlord Vampire, Vampire, Vampire Fledgling, Vampire Mistwalker, Vampire Nightstalker, Volkihar Vampire, Skeleton, Bandit Archer, Bandit Barbarian, Bandit Berserker, Bandit Champion, Bandit Warrior, Highwayman Archer, Highwayman Barbarian, Highwayman Berserker, Highwayman Champion, Highwayman Scout, Highwayman Warrior, Imperial Officer, Marauder Agent, Marauder Archer, Marauder Barbarian, Marauder Berserker, Marauder Champion, Marauder Scout, Marauder Warrior, Outlaw Barbarian, Outlaw Berserker, Outlaw Champion, Outlaw Warrior, Pillager Barbarian, Pillager Berserker, Pillager Champion, Pillager Scout, Pillager Warrior, Plunderer Agent, Plunderer Archer, Plunderer Barbarian, Plunderer Berserker, Plunderer Champion, Plunderer Scout, Plunderer Warrior, Thug Archer, Thug Barbarian, Thug Berserker, Thug Champion, Thug Scout, Thug Warrior, Vampire Court Member.
Radiant quests
21 radiant quests can send you here: The Break of Dawn (Daedric quests), Amulets of Night Power (Dawnguard), Ancient Power (Dawnguard), Lost Relic (Dawnguard), Rings of Blood Magic (Dawnguard), Azra's Staffs (Dragonborn), Wind and Sand (Dragonborn), Task: Recover Artifact (JaySerpa's Small Mods and Resources (Mostly for GTS)), Recover From a Hideout (Missives), Fetch Me That Book! (Obscure's College of Winterhold), Arniel's Endeavor (The College of Winterhold), Fetch me that Book! (The College of Winterhold), Onmund's Request (The College of Winterhold), Shalidor's Insights (The College of Winterhold), Family Heirloom (The Companions), Rescue Mission (The Companions), Totems of Hircine (The Companions), Bounty: Daedric Relic (VIGILANT), Bounty: Summoner (VIGILANT), The Best of Intentions (Why I Came to Skyrim), The Last Lesson (Why I Came to Skyrim).
What's here
Skill books
- A Treatise on Arcane Resonance Skill book: Enchanting
- Breathing Water Skill book: Alteration
- The Doors of Oblivion Skill book: Conjuration
Spell tomes
- Spell Tome: Soul Split Teaches a spell
Alchemy labs: 1 here
Arcane enchanters: 1 here
Iron ore veins: 1 here
People (4)
- Malyn Varen
- Elan Norvalo appears later, usually through a quest
- Thane Kjer appears later, usually through a quest
- Veran Marethi appears later, usually through a quest
Quests that take you here
The Black StarLying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Corpse Preparation: Volume Two Book
- Fisherman's Journal Book
- Malyn Varen's Grimoire Book
- Ilinalta's Deep Chest Key Key
- Ilinalta's Deluge Chest Key Key
- Broken Azura's Star Odds and ends
- Spell Tome: Soul Split Spell tome
From base GTS 118's own records: the winning copy of IlinaltasDeepLocation (LCO_IlinaltasDeep.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.