Gate To SovngardeCommunity Companion
Revision 118

PlaceFortThe Rift

Fort Greenwall

5 items found only here

Open it on the map
Kind
Fort
In
The Rift, Tamriel
Level
5 to 40: it follows yours within that
Resets?
Yes: after 10 days away, or 30 days once cleared
Added by
Skyrim

Enemies here

104 enemy types: 101 people, 1 undead, 1 creature, 1 animal. Each links to its strength, resistances and what it carries.

Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Bandit Chief (18), Bandit (14), Bandit Archer (7), Highwayman Archer (7), Marauder Agent (7), Marauder Archer (7), Outlaw Archer (7), Plunderer Agent (7), Plunderer Archer (7), Thug Archer (7), Frostbite Spider (6), Pillager Agent (6).

And 60 more

Pillager Archer (6), Bandit Barbarian (4), Highwayman Barbarian (4), Marauder Barbarian (4), Outlaw Barbarian (4), Pillager Barbarian (4), Plunderer Barbarian (4), Raider Barbarian (4), Thug Barbarian (4), Bandit Brawler (3), Bandit Vanguard (3), Bandit Warrior (3), Highwayman Brawler (3), Highwayman Vanguard (3), Highwayman Warrior (3), Marauder Brawler (3), Marauder Vanguard (3), Marauder Warrior (3), Outlaw Brawler (3), Outlaw Vanguard (3), Outlaw Warrior (3), Pillager Brawler (3), Pillager Vanguard (3), Pillager Warrior (3), Plunderer Brawler (3), Plunderer Vanguard (3), Plunderer Warrior (3), Thug Brawler (3), Thug Vanguard (3), Thug Warrior (3), Bandit Berserker (1), Bandit Champion (1), Bandit Monk (1), Bandit Scout (1), Highwayman Berserker (1), Highwayman Champion (1), Highwayman Monk (1), Highwayman Scout (1), Marauder Berserker (1), Marauder Champion (1), Marauder Monk (1), Marauder Nightblade (1), Marauder Scout (1), Outlaw Berserker (1), Outlaw Champion (1), Outlaw Monk (1), Outlaw Scout (1), Pillager Berserker (1), Pillager Monk (1), Pillager Nightblade (1), Pillager Scout (1), Plunderer Berserker (1), Plunderer Champion (1), Plunderer Monk (1), Plunderer Nightblade (1), Plunderer Scout (1), Thug Berserker (1), Thug Champion (1), Thug Monk (1), Thug Scout (1).

Can come later: these start switched off, until a quest or an event brings them: Imperial Soldier, Imperial Battlemage, Imperial Scout, Stormcloak Soldier, Forsworn Looter, Imperial Champion, Imperial Archer, Bandit, Bandit Scout, Outlaw Archer, Outlaw Scout, Wizard, Stormcloak Scout, Apprentice Ice Mage, Stormcloak Mage, Fire Mage, Forsworn, Highwayman Scout, Imperial Captain, Imperial Officer, Stormcloak Champion, Stormcloak Mercenary, Stormcloak Rogue, Thug Scout, Apprentice Fire Mage, Imperial Wizard, Stormcloak Archer, Apprentice Storm Mage, Bandit Berserker, Bandit Monk, Conjurer, Conjurer Adept, Draugr Wight, Falmer Nightprowler, Highwayman Archer, Highwayman Berserker, Highwayman Monk, Imperial Mage, Marauder Berserker, Marauder Monk, Marauder Nightblade, Marauder Scout, Outlaw Berserker, Outlaw Monk, Penitus Oculatus Agent, Pillager Berserker, Pillager Monk, Pillager Nightblade, Pillager Scout, Plunderer Berserker, Plunderer Champion, Plunderer Monk, Plunderer Nightblade, Plunderer Scout, Stormcloak Elite Archer, Stormcloak Farmer, Thug Berserker, Thug Mage, Thug Monk, Hunter.

What's here

Shrines

Skill books

Forges and anvils: 1 here

Quests that take you here

Prisoner (the Rift)

Lying only here

Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).

In Jay's changelog

What Jay's changelog for GTS says about it, newest revision first. A later revision can have changed it again; the rest of this page is what base GTS does now.

  • V84 Meridia Demands That You Crash: The Meridia Order mod could cause a crash near Fort Greenwall, fixed by Gira.

From base GTS 118's own records: the winning copy of FortGreenwallLocation (Skyrim.esm). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.