- Kind
- Player home
- Level
- 1 to 100: it follows yours within that
- Resets?
- No: once cleared, what you killed and took stays gone
- Added by
- ccbgssse031-advcyrus.esm
Enemies here
16 enemy types: 13 people, 3 undead. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Skeleton (57), Skeleton Warrior (21), Skeleton Champion (3).
Can come later: these start switched off, until a quest or an event brings them: Ghost Sailor, Alik'r Warrior, Bandit, Bandit Archer, Highwayman Archer, Marauder Agent, Marauder Archer, Outlaw Archer, Pillager Agent, Pillager Archer, Plunderer Agent, Plunderer Archer, Thug Archer.
Quests that take you here
Creation Club The RestlessLying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Captain's Journal Book
- Forebear's Note Book
- Poison Poison
- Cyrus' Saber Sword
From base GTS 118's own records: the winning copy of ccBGSSSE031_Location (ccbgssse031-advcyrus.esm). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.